AI Insights · Timothy · July 2022
Top 5 Fidget Toys Games on iOS in Australia Q2 2022
In Q2 2022, the top 5 Fidget Toys Games on iOS in Australia showed varied performance in weekly downloads, revenue, and active users. Detailed insights reveal fluctuating trends across the board.
The second quarter of 2022 saw interesting trends in the performance of the top 5 Fidget Toys Games on iOS in Australia. Here is a detailed look at how each app fared in terms of weekly downloads, revenue, and active users, based on data from Sensor Tower.
Slime it: Slime Game Simulator from Slime4Fun experienced fluctuating weekly downloads, peaking at 77 in mid-April before dropping to a low of 3 in early May, and then recovering to 34 by the end of June. Weekly revenue saw a high of $139 in early April, gradually declining to $45 by the end of the quarter. Active users slightly decreased from 2.18K in late March to 1.95K by the end of June.
Fidget Toys 3D by Tran Dinh Hung showed a strong start with weekly downloads reaching 529 in early April, followed by a gradual decline and a rebound to 494 by the end of June. Revenue increased steadily from $31 at the end of March to $60 by late April, then stabilized around the mid-$40s. Active users rose from 1.65K in late March to a peak of 1.99K in mid-April, before settling around 1.84K by the end of June.
Antistress - Relaxing games from Moreno Maio saw consistent weekly downloads, peaking at 331 in mid-April and maintaining an average of around 270-290 downloads per week towards the end of June. Weekly revenue steadily increased from $26 at the end of March to $51 by late April, and remained relatively stable around $40-$50. Active users grew from 1.1K in late March to 1.27K in mid-April, stabilizing around 1.17K by the end of the quarter.
Fidget Spinner from Ketchapp had a varied performance in weekly downloads, starting at 72 in late March, peaking at 126 in mid-April, and ending at 126 again by the end of June. Revenue remained low and consistent, hovering around $8-$10. Active users showed a slight increase from 120 in late March to 148 by the end of June.
Antistress - Satisfying Games! from CONTENT ARCADE (UK) LTD. had a modest performance with weekly downloads ranging from 16 to 77. Revenue remained low, fluctuating between $2 and $5. Active users started at 116 in late March, peaked at 144 in mid-April, and ended at 82 by the end of June.
For more detailed insights and data, visit Sensor Tower.