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AI Insights · Timothy · July 2022

Top 5 Fidget Toys Games on iOS in Australia Q2 2022

In Q2 2022, the top 5 Fidget Toys Games on iOS in Australia showed varied performance in weekly downloads, revenue, and active users. Detailed insights reveal fluctuating trends across the board.

Top 5 Fidget Toys Games on iOS in Australia Q2 2022

The second quarter of 2022 saw interesting trends in the performance of the top 5 Fidget Toys Games on iOS in Australia. Here is a detailed look at how each app fared in terms of weekly downloads, revenue, and active users, based on data from Sensor Tower.

Slime it: Slime Game Simulator from Slime4Fun experienced fluctuating weekly downloads, peaking at 77 in mid-April before dropping to a low of 3 in early May, and then recovering to 34 by the end of June. Weekly revenue saw a high of $139 in early April, gradually declining to $45 by the end of the quarter. Active users slightly decreased from 2.18K in late March to 1.95K by the end of June.

Fidget Toys 3D by Tran Dinh Hung showed a strong start with weekly downloads reaching 529 in early April, followed by a gradual decline and a rebound to 494 by the end of June. Revenue increased steadily from $31 at the end of March to $60 by late April, then stabilized around the mid-$40s. Active users rose from 1.65K in late March to a peak of 1.99K in mid-April, before settling around 1.84K by the end of June.

Antistress - Relaxing games from Moreno Maio saw consistent weekly downloads, peaking at 331 in mid-April and maintaining an average of around 270-290 downloads per week towards the end of June. Weekly revenue steadily increased from $26 at the end of March to $51 by late April, and remained relatively stable around $40-$50. Active users grew from 1.1K in late March to 1.27K in mid-April, stabilizing around 1.17K by the end of the quarter.

Fidget Spinner from Ketchapp had a varied performance in weekly downloads, starting at 72 in late March, peaking at 126 in mid-April, and ending at 126 again by the end of June. Revenue remained low and consistent, hovering around $8-$10. Active users showed a slight increase from 120 in late March to 148 by the end of June.

Antistress - Satisfying Games! from CONTENT ARCADE (UK) LTD. had a modest performance with weekly downloads ranging from 16 to 77. Revenue remained low, fluctuating between $2 and $5. Active users started at 116 in late March, peaked at 144 in mid-April, and ended at 82 by the end of June.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022